So, does the texture resolution does affect my model even if I'm not planning to render it? everything is in playblast (even RWBY show) He use poser to animate all his movies, but he never render any of it. So, my role model is Monty Oum (Creator of RWBY, dead fantasy, etc)Īnd I want to do the way he did it because he's amazing! The reason why I choose Poser is because of the library system, which will make the workflow faster (this is what I learnt from observing Monty Oum's way of doing his movies) To tell the truth, I have no experience in animation in blender at all. It does not look exactly the same as I paint it. If I zoom in to the cheeks where I drew a blush like shape, It's kind of blurry too. I marked the seam on the back (which is also not connected in the middle in Poser, but looks all right in blender)Īs for the line above the eyes, it looks like it's blurry and pixelated, as if it's in low resolution or something. May I ask? Why not just rig and animate her in Blender? You obviously know your way around the program.Īs for the cloth, the middle spot where it does not connect is not where I mark the seam on blender. Everything else on your figure looks about the same. If that's what you were going for, then disregard.Īs far as the second line below her eyebrow, I am only guessing and hope someone else can give you a real answer, but it looks like Poser is trying to compensate for what is probably a really thinly painted line. Seams are a problem in Poser.Īs far as the textures on your figure, take out the specular. The lines were not painted out and don't connect. It looks like that is what is happening in the cloth on her chest. Things posted at 11:17PM Mon, 25 April 2016 - #4266882Ībout the only thing I can suggest is that you need to extend your painting of the maps beyond the borders of your UV outline. That would be my advice, BTW great looking character look forward to seeing the end result. Looking at how you have set up your character in blender and the style I think you will be more than happy with the result 1024 far or 2048 near max as this should be plenty and only use 4096 if the scene requires a close up of a pimple even then it could be an overkill. More than once in my lifetime I have set up the holy grail of animated sets only to find I could not open it again due to file size and there is no warning given in a lot of software. Build the set high and save out various versions, In other words every corner that can be cut while retaining the best possible result in order to improve system resources is vital and will save you a lot of headaches. One shameful looks good at a couple of hundred yards type, one low poly for mid shots and one high poly for close ups even strip out things like engines from cars two sides of a house and any unseen prop parts that are not needed for the final result. I usually create 3 versions of my main assets/characters. In addition Boni with her advice is spot on when setting up for animation regardless of the software used, since an object that is moving does not give the viewer much time to nitpick about your map resolution and if you consider a full scene then careful planning can make all the difference. I played around but can't find any solution yet. Maybe in the blender export settings / poser material settings? However in Pic #2 and #3, the line is blurry and jaggy unlike in the pic #1 which is sharp looking. In Pic #2 and Pic #3, you can see there's weird texture happening in the middle of the cloth areaĪnd above the eyes, I draw a line. Then I press Ctrl+Y which toggle a render settings, and in "Firefly" tab I uncheck "cast shadows" and then save settings Screenshot after I delete all light except for one, then in Light Properties I check "Diffuse IBL" and un-check "shadow" the texture is all jaggy and weird at first, so I reload texture in render -> reload texture panel and this is the result after that. Screenshot after I export the blender file to poser. Screenshot from my blender's "texture view", this is the result that I'm aiming for I create my assets in blender, UV map it with 4096x4096 pixel resolution, paint it in photoshop then import it to blender with obj. So without further ado, here's a problem that I experiencing right now, and seeking wisdom from people around renderosity forum to share knowledge. To start off, my GOAL is to achieve result like in RWBY show. Hi, I just bought Poser 2 days ago, so I'm very new to this.
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